| Ouk - Khmer Chess | [ Play Ouk Now ] |
| Intro | History | Basics | Goal | Movements | Start | End Game | |||||||
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1. Check and Checkmate:
When a piece threatens to capture an opponent king, the king is said to be
in check. In Khmer, we say “check“differently according to the checking
piece. If the checking piece is Boat or Horse, we say “Ouk” (),
otherwise we say “Ruk” (
). When a piece that is blocking the
Boat’s line of attack on the opponent king is moved away leaving the opponent
king in check, we say “Pi” (
).
The player with the king in check is required to protect the king. There are
three possible ways to respond:
1. Move the king away from the attack so that the king is no longer in check.
2. Capture the piece that is attacking the king.
3. Block the line of attack if the checking piece is a Boat.
If none of these methods are possible, the king is checkmated (Gnab:
). The game is over.
2. Draw:
A game does not always end with a checkmate. Another way to end a game is with a draw. There are three ways to draw a game:
Unpromoted Fish Remained:
If the attacking player has one or more fishes that are not promoted yet, the rule of 64 applies.1
No Remaining Unpromoted Fish:
When the attacking player has no fishes left unpromoted, the counting rule applied in this order of 1 to 7. 1
After the last capture took place leaving a player with just the King, the counting starts. The counting start by first count the number of piece left on the board and then add one as the running party make the move.
3. Resignation:
A player may resign the game at any time. Player can click on the "Resign" button.